BlockChain City Workshop

Lab of Labs at the Design and the City Conference in Amsterdam. 
What is the problem space we will address?

Making of Harmonium

Written for the Edinburgh International Festival by Robin Hill, Cognitive Scientist, School of Informatics, University of Edinburgh

Seannachies Collider

Seannachies Collider, 12 noon - 5pm, Fri 13 March 2015, Design Informatics, Edinburgh College of Art
Seannachies: Addressing Social Isolation through Storytelling is a Scottish Universities Insight Institute funded network that explores how storytelling can engage people in meaning-making in order to enhance collective wellbeing in socially and culturally challenged communities, in particular, social isolation in communities of elders.

Superflux Video for ThingTank

Uninvited Guests is a short film that explores the frictions between an elderly man and his smart home.

PuBliC: Future Everything 2015

PuBliC: Future Everything one day living labs (x2)


Article written by Chris Speed


Learning Energy Systems at Science Festival

4-8 April 2015 10.00-16.00

National Museum of Scotland for Edinburgh International Science Festival

Work Experience Log

Last week we were lucky enough to host Angus Forbes Visser from Basil Paterson Middleschool for a week's work experience. As part of his experiece we asked him to keep a diary of his activities and to create it in to a blog which you can read below.
My working week in Design Informatics, ECA, University of Edinburgh
Angus Forbes Visser     
Monday, 30 March 2015:

Game Jam 27th of March 2015

On the 27th of March 2015 a Game Jam took place for the Design Informatics students. A Game Jam for those who don't know is where a team of people work on creating a game for the purpose of planning, designing, and creating one or more games with in a short span of time. The teams are generally made up of programmers, game designers, artists, and others in game development-related fields.
The reason behind creating a game was because they did one every year around the same time. In this case 10-11 people (maximum) set about making a game for six hours (11:00-5:00).

Co Get at Future Everything Festival 2014

CoGet iPhone software reveals where things want to go, and asks the public to move them on their behalf. Connected to the net, and able to read the social complexity of a local area, CoGet lets objects control people’s movements by predicting where they need to be, and borrowing the legs of a human to move them.
We took the app to the Future Everything Festival in Manchester 29-30 May 2014 and the video shows the results. If you would like to have a go yourself then download the app here itunes.apple.com/gb/app/coget/id843552747?mt=8

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